This week I have been texturing the other attachments and the scope as well as creating shaders for use around the level.
Here are the attachments which I baked and textured:
I also created a decal sheet for the dashboard (which can be modified at any time):
I also created a screen shader for use around the cockpit:
I also textured the scope:
Next week I will illuminate the scene more and add a blueprint controlled light toggling with animations, for in the cinematic. I will also finish texturing the periscope and create instrumentation panels for around the spacecraft.
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