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Week 14 - More engine stuff, more attachments, textures

This week I have been texturing the other attachments and the scope as well as creating shaders for use around the level.

Here are the attachments which I baked and textured:





I also created a decal sheet for the dashboard (which can be modified at any time):


I also created a screen shader for use around the cockpit:




I also textured the scope:





Next week I will illuminate the scene more and add a blueprint controlled light toggling with animations, for in the cinematic. I will also finish texturing the periscope and create instrumentation panels for around the spacecraft.



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