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Week 9 - Details, Radar Scope

This week I have been focusing more on some of the details for the cockpit; most notably the modular elements for around the scene, and a HUD for the cockpit.


I decided to model a HUD unit for the cockpit to add some functionality to the design. I based the design off the unit inside the Sukhoi Su-33 Flanker because it has an interesting almost cyberpunk-esque look to it. In my spacecraft, the HUD will instead operate using a plasma hologram system and will have displays floating above the dashboard. I wanted to capture the primitive and functional design style of cyberpunk and place it into my environment while keeping it space-age.


Here is a picture of the cockpit with the HUD unit in the centre-right of the image:



Here is the unit I have modeled closely referring to the original design:



I have decided to texture the HUD unit using a gunmetal painted with very dark grey, to keep the same aircraft cockpit aesthetic going on.


I have decided to revisit the cargo bag design as I wasn't really happy with how the previous one turned out. Instead, I have done all the modelling in 3DSMax and I will instead paint the wrinkles inside of Substance Painter. I have also added belts and buckles to the model.




I have also been modelling and researching modular attachments to add to the scene, looking at 'Interstellar' and submarines primarily for inspiration. I really like the unorthodox and functional appearance of the set design, especially when it comes control panels and light fixtures.



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